Ładowanie…
Porównując tygodnie przed i po patchu 7.41f (15 wrz 2026), najbardziej zyskali na winrate Dragon Knight (+1.8 pp) i Gyrocopter (+1.5 pp); najwięcej stracił Shadow Fiend (−4.3 pp). Pełna analiza patcha 7.41f →
Patch 7.41f is out now and you can check out the patch notes here.
In addition, we've recently addressed the following issues:
Fixed spot on map near the top Roshan Pit where a hero could hide within the geometry of the cave
Fixed being able to mark items for sale that are normally unsellable during their initial sellback period
Fixed Tranquil Boots not going on cooldown when disassembled from stash
Fixed Bane's Nightmare removing vision from debuff immune targets
Fixed Bounty Hunter's Big Game Hunter not granting any bonus gold
Fixed Elder Titan's Astral Spirit being able to Echo Stomp while being recalled
Fixed Lone Druid's Spirit Bear remaining under the control of the original player when swapping heroes
Fixed interaction between Lina's Level 25 Critical Talent and other sources of critical strike
Fixed Spirit Breaker's Planar Pocket redirecting Alchemist's Aghanim's Scepter and Moon Shard's Consume
Fixed interactions between Spirit Breaker's Planar Pocket and Linken's Sphere
Fixed Timbersaw's Flamethrower revealing the hero on the minimap
The International approaches and we've just released an update that includes predictions, fantasy, supporter bundles, and a chance to prove your skills and win new Immortals and unlock terrains.
But that's not all. Today we're also releasing patch 7.41e. Even that's not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we're also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon's taunt to Zeus's Dota Plus challenge.
The list is too long for this post, so we made a whole page just to list all the changes.
Over the past few days we've made various bug fixes and improvements:
Dark Carnival
Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing.
Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties
Candyworks now displays if an offered item is already owned
The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward
Fixed the Ticket Trader not working after being unlocked for some players
Fixed Ability Draft and cooperative bot matches not granting Tickets
Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum
Fixed Pick the Lock area gameplay changing with FPS
Fixed Automaton Personas having the wrong hero chat wheel lines
General
Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game.
Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability
Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase
Fixed bots going after items near or under enemy towers
Fixed bots getting stuck while dewarding
Fixed being unable to close the in-game Coach dialog
Fixed various server and client crashes
Fixed being unable to spectate league matches
Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter
Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor
Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike
Fixed Dark Carnival Pies showing which hero is the real one versus an illusion
Fixed sources of cleave benefitting from spell lifesteal
Fixed Granite Golem healing more than expected with its aura
Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor
Fixed Wildwing Ripper's Toughness Aura not functioning as an aura
Items
Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available
Fixed Conjurer's Catalyst not working if acquired while dead
Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses
Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values
Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover
Fixed Harmonizer not considering abilities with charges on cooldown
Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes
Fixed Ironwood Nut's bonus stats sometimes not displaying properly
Heroes
Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind
Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats
Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target
Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune
Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick
Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other
Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting
Fixed Centaur's Retaliate working on reflected damage
Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates
Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities
Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies
Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere
Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage
Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick
Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree
Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer
Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff
Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter
Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia
Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid
Fixed Monkey King's Changing of the Guard being usable while Taunted
Fixed Muerta's Supernatural having the incorrect number of max stacks
Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions
Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage
Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends
Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies
Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently
Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize
Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying
Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman
Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core
Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade
Fixed Sniper's Keen Scope not being disabled by Break
Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff
Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast
Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style
Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die
Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other
Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
Patch 7.41d is out now and you can check out the patch notes here.
In addition, we've recently addressed the following issues:
Fixed Greevils not spawning their equipped effects
Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly
Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled
Fixed Bottle with a stored Rune being able to be moved in and out of the backpack
Fixed Harmonizer not considering abilities with charges on cooldown
Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account
Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off
Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space
Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade
Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him
Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth
Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep
Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process
Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
Ability Draft: Fixed Forge Spirit starting at too high a level
Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available
Porównanie: 9 tygodni przed patchem 7.41f i 7 tygodni po nim (17 wrz–4 lis; nowsze tygodnie nie są jeszcze policzone)
Żółte linie to daty patchy, podświetlenie oznacza tygodnie po aktualnym patchu. Bohaterowie z min. 1 950 171 gier w 16 tygodni.